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Featured Multiplayer
Project: Forza Motorsport
Contributions: Gameplay Design, Competitive Multiplayer Systems, Seasonal Content Design, Matchmaking/Ratings, UI/UX Design, Player Onboarding, Tools
Featured Multiplayer is Forza Motorsport’s competitive multiplayer mode, incorporating all of the key elements of a real life race weekend (Practice, Qualifying, Race) into a scheduled event system.
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Challenge Hub
Project: Forza Motorsport
Contributions: Systems Design, Quest Design, Seasonal Content Design, UI/UX Design, Tools
Challenge Hub is a system where players can view, track progress, and complete a variety of rotating challenges in order to unlock a variety of rewards, including cars, driver suits, liveries, and more.
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Welcome Center
Project: Forza Motorsport
Contributions: Systems Design, Seasonal Content Design, UI/UX Design, Tools
Welcome Center is the front page of Forza Motorsport. This dynamic menu keeps players informed of seasonal content happening each week and helps players get into events effortlessly through dynamic tile displays and deep-linking functionality.
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Meetups
Project: Forza Motorsport
Contributions: Gameplay Design, Social Multiplayer Systems, Seasonal Content Design, Tools
Meetups is a social multiplayer experience that enables players to join an open lobby on-track with other players with minimal scoring/objectives. Players are able to utilize any car and can vote to change tracks at any time. Track Day Meetups and Drift Meetups provide additional gameplay variety.
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Unreal Engine 5 Projects
Project: Personal Development
Contributions: Gameplay Design, Systems Design, Level Design, Scripting (Blueprint), Animation (Blueprint), Sound Design (Blueprint)
A number of small projects / gameplay experiences built in Unreal Engine 5 showcasing some of my skills / areas of experience within the toolset.
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Rivals
Project: Forza Motorsport
Contributions: Seasonal Content Design, Tools
Rivals are solo time trial events, where players compete asynchronously in order to earn the top spot on a leaderboard. Additional categories of Rivals events, such as Drift, Spec Division, and Open Division Rivals provide additional gameplay variety.
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Career
Project: Forza Motorsport
Contributions: Seasonal Content Design
Forza Motorsport’s single-player Career mode is manifested in the form of Tours, each of which contains a number of distinct racing series, unified by an overarching theme. Each Series is then populated with a number of individual race events.