• Featured Multiplayer

    Project: Forza Motorsport

    Contributions: Gameplay Design, Competitive Multiplayer Systems, Seasonal Content Design, Matchmaking/Ratings, UI/UX Design, Player Onboarding, Tools

    Featured Multiplayer is Forza Motorsport’s competitive multiplayer mode, incorporating all of the key elements of a real life race weekend (Practice, Qualifying, Race) into a new-to-franchise scheduled event system.

  • Challenge Hub

    Project: Forza Motorsport

    Contributions: Systems Design, Quest Design, Seasonal Content Design, UI/UX Design, Tools

    Challenge Hub is a system where players can view, track progress, and complete a variety of rotating challenges in order to unlock a variety of rewards, including cars, driver suits, liveries, and more.

  • Welcome Center

    Project: Forza Motorsport

    Contributions: Systems Design, Seasonal Content Design, UI/UX Design, Tools

    Welcome Center is the front page of Forza Motorsport. This dynamic menu keeps players informed of seasonal content happening each week and directs players into events effortlessly through dynamic display tiles and deep-linking functionality.

  • Meetups

    Project: Forza Motorsport

    Contributions: Gameplay Design, Social Multiplayer Systems, Seasonal Content Design, Tools

    Meetups is Forza Motorsport’s social multiplayer experience that enables players to join an open lobby on-track with other players utilizing minimal scoring/objectives. Players are able to use any car and can vote to change tracks at any time. Track Day Meetups and Drift Meetups provide additional gameplay variety.

  • In-Game Store

    Project: Forza Motorsport

    Contributions: Systems Design, Seasonal Content Design, Monetization, Tools

    I designed Forza Motorsport’s In-Game Store to be extremely dynamic and flexible to support our live service vision, while ensuring this critical feature stayed within development budget and shipped on-time by adapting UI code from Welcome Center and collaborating closely with Engineering and Platform teams.

  • Rivals

    Project: Forza Motorsport

    Contributions: Seasonal Content Design, Tools

    Rivals are solo time trial events, where players compete asynchronously with other players in order to earn the top spot on a leaderboard. Additional categories of Rivals events, such as Drift, Spec Division, and Open Division Rivals provide additional gameplay variety.

  • Career

    Project: Forza Motorsport

    Contributions: Seasonal Content Design

    Forza Motorsport’s single-player Career mode is manifested in the form of Tours, each of which contains a number of distinct racing series, unified by an overarching theme. Each Series is then populated with a number of individual race events.

  • Unreal Engine 5 Projects

    Project: Personal Development

    Contributions: Gameplay Design, Systems Design, Level Design, Blueprint Scripting, Animation Configuration, Sound Design

    A number of demos / gameplay experiences built in Unreal Engine 5 showcasing some of my skills / areas of experience within Epic’s Unreal toolset.